Cylvyn
A Wood Elf ranger, a dark forest, and the beginning of the story.
EverQuest / a personal history
Before maps became second nature and darkness became a color filter, a red shape between the trees could be an orc, a giant wasp, or the player who might save you.
Original EverQuest beta
I began in the original EverQuest beta as Cylvyn, a Wood Elf ranger. Greater Faydark felt enormous, dangerous, and genuinely unknown. I learned its paths by staying just close enough to the guards that—if everything went wrong—there was at least a chance they would notice.
Infravision was really infravision then. The dark gave you heat signatures, not answers.
A red blur would appear beyond the trees and the real work would begin. Was that an orc grunt? A pawn, or a centurion? Was the buzzing a giant wasp? Was the glow moving like a friend? You listened, edged closer, and usually learned the truth at combat range.
It was inconvenient, tense, occasionally ridiculous—and unforgettable. The uncertainty made the forest feel alive.
Thirteen years in Norrath
I eventually took every class to the level cap, earned thousands of alternate advancement points on each, made lasting friends, and learned to run several characters at once in groups and even on guild raids.
A Wood Elf ranger, a dark forest, and the beginning of the story.
Friends, guilds, camps, raids, corpse runs, and a world that became familiar.
Multiboxed groups were powerful—and five monthly subscriptions finally were not.
EverQuest Legends
EverQuest Legends brought me back because its quality-of-life changes respect the time around the adventure. Solo play no longer means every class must kite or accept long stretches of downtime. The old world still has texture; it is simply easier to spend an evening actually playing in it.
That balance—nostalgia without demanding every old inconvenience—is what made a new UI project feel worthwhile.
The UI workshop
Public betaA bronze-and-briar fantasy skin for EverQuest Legends: ornate enough to feel crafted, restrained enough to keep combat information readable.